After that you clone the model, delete the extra loops and you have a low poly version ready to go. Use swift loops, chamfer to create a base version that with turbo or nurbs smooth modifiers will generate the high poly elements. For this you need to plan “smart” the high poly versions. Last but not least, try to reuse the high poly models for generating the low poly versions. It is particularly suitable for modeling surfaces with complex curves with relative small amounts of polygons that can be tweaked on the fly. NURBS, which stands for Non-Uniform Rational B-Splines, is an industry standard for designing and modeling surfaces. A good modeling workflow is to use as much as you can NURBS modeling.
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